Why I Love Fairy Tales

I’ve mentioned on this blog many times that I grew up reading fairy tales. Consequently, I developed a love for them that goes beyond what people mean when they say, “I love chocolate.” Oh yes. I went there.

When you Google “what is a fairy tale,” this comes up:

fair·y tale
ˈferē tāl/
noun
• a children’s story about magical and imaginary beings and lands

• denoting something regarded as resembling a fairy story in being magical, idealized, or extremely happy
modifier noun: fairy-tale “a fairy-tale romance”

I’ve always wondered why fairy tales were called that—fairy tales—when you can’t find fairies in some of them. According to Wikipedia:

A fairy tale is a type of short story that typically features folkloric fantasy characters, such as dwarfs, dragons, elves, fairies, giants, gnomes, goblins, griffins, mermaids, talking animals, trolls, unicorns, or witches, and usually magic or enchantments.

I’ve also wondered why many people consider kids as the primary audience for fairy tales. Sure, my parents read them to me when I was a kid. But I never stopped wanting to read them as I grew older. I find them as soothing today as I did when I was a kid. I love being transported to a world different from my own, where magical activities are par for the course. This is why the stories I write primarily are fairy tales.

By why are they soothing? (Of course, not every fairy tale fits that description. There are many fairy tales—particularly those geared toward adults—that aren’t soothing at all. I can’t help thinking of Pan’s Labyrinth, Guillermo del Toro’s brilliant 2006 movie, which was quite unsettling. But I digress.) In an article entitled, “On the Importance of Fairy Tales,” at the website of Psychology Today (you can find it here), Sheila Kohler writes

Here, in these ancient tales, the small boy or girl can through the hero/heroine triumph over the large and often dangerous-seeming adults around him or her. . . . There is something essential about the repetition of the same words which soothes the child, nurtures the imagination and assuages his fears.

I also love fairy tales, because many follow the hero’s journey model. (See Joseph Campbell’s The Hero with a Thousand Faces.) As the call to action is accepted, we get to travel along as the hero (male or female) sets out on a quest to find a lost treasure, vanquish a villain, or find true love. (Now I’m thinking of the “to blave” scene from the movie adaptation of The Princess Bride, a favorite of mine.)

Here are some of my other favorite fairy tales (or in the case of one, a book about an animated series), or favorite novels that have fairy tale elements (in no particular order; keep in mind that some books represent the series as a whole):

   

   

This seemingly untitled book is Grimm’s Complete Fairy Tales. The spine of it is so worn out, I had to tape it.

    

    

 

   

  

There are many others I could have shown here (like Hans Christian Andersen: The Complete Fairy Tales and Stories, which I also have). Do you like fairy tales? What are some of your favorites?

My unicorn is just chillin’.

Fairy tale image from dreamstime.com. Legends of Windemere cover courtesy of Charles Yallowitz. Other photos by L. Marie.

Check This Out: Warlord of the Forgotten Age

Hello! Happy 2018!

One of my favorite ways to celebrate a new year is to host a giveaway. With that in mind, on the blog today is the awesome Charles Yallowitz.

Those of you who have followed me for a while have seen many posts featuring Charles’s books from his Legends of Windemere series. Well, today he’s here to talk about the final novel in the series: Warlord of the Forgotten Age. Let’s celebrate with Charles by talking with him about this milestone in his series.

Cover by Jason Pedersen

   
El Space: Four quick facts about yourself?
Charles: 1. I was born premature and required two blood transfusions before I could finally go home. Been told that my head was shaved to allow for the wires and sensors they put on me. Part of me wonders if this introduction to the world is why I have such a visceral fear of needles. It’s to the point where trying to give blood can result in me fainting.
2. Pizza is my favorite food and I use it as a reward for hard work. I don’t get it for myself when I’m working on a project. Once I’m done, I pick a day where I go to the local pizza place and get a few variety slices. My favorite is a Rigatoni Ala Vodka slice.


3. According to my parents, I was given a Gonzo (The Muppets) prototype plushie when I was a kid. The story goes that a family friend in the business suggested they test their upcoming plushie line on me. She showed me the toys, but I was upset that there was no Gonzo. This led to me getting a Gonzo toy a few weeks later with a cape and this soft plastic nose. I chewed that part up a lot and always shared my gum with him, so any value was pretty quickly destroyed.
4. I used to have a habit of watching an anime called Neon Genesis Evangelion when I was depressed. To explain, I get blue and down periods a lot if I’m under a lot of stress. No real urge to do anything and I can’t find a real source of the gray mindset. So, I’d put this anime on, which is strange because it can get really dark and depressing itself. Neon Genesis Evangelion isn’t really a happy, pick-me-up series, but I kept watching it for some reason because it made me feel better.

El Space: In completing the Wheel of Time series by Robert Jordan, Brandon Sanderson said on his website:

I’ve reached the end of the journey and set down my burdens. It’s wonderful, relaxing, and solemn all at once. I love the Wheel of Time. It’s also great to be done.

What are some of your thoughts at the conclusion of your series?
Charles: Wow, I feel like I need a cool quote like that now, but I keep feeling like I’m at a crossroads instead of an exit. Legends of Windemere has been a part of my life for so long that it feels weird knowing I no longer wake up to working on it. Yet the survivors can show up in other adventures. I spent a lot of time planning future series. I keep saying that it’s bittersweet when I write about it, so that’s definitely the best word. Is it great to be done like Sanderson said in his quote? I wouldn’t say it’s great, but I definitely feel proud about making it to the end of such a big adventure for both my characters and myself. Guess just like with the champions, I have to accept the ending and move on too.

El Space: Your series began almost twenty years ago. Looking back at your initial vision for the series, did it come out the way you envisioned it? Why or why not?
Charles: Since this was based on a D&D game, the vision was always a little fluid. Yet the initial version is very different from what I came out with. Merchant of Nevra Coil, The Mercenary Prince, and Path of the Traitors weren’t part of the original idea. Those stories stemmed from me seeing some characters who were interesting, but underutilized. On a more detailed level, the character relationships stayed pretty much where I expected them as far as the champions themselves. I stumbled onto various secrets and surprises as I wrote, which changed the vision and world building slightly. Mostly, it involved how magic and various cultures worked since this series was also designed to set the stage for future series.

    

Covers by Jason Pedersen

I always wanted to have a lot of action, humor, and entertaining characters to draw my readers into the world. I think that’s stayed relatively stable while the pieces have changes and morphed over time.

El Space: Without giving any spoilers, which character(s) was/were the most surprising to you in their development? Why?
Charles: All of my characters have thrown me curveballs from time to time. But the reigning champion has to be Kira Grasdon. It might be weird to pick a supporting character, but the surprising part of her development is that she had any in the first place. Way back when, she was a nameless blonde in the background of Beginning of a Hero. Then she got the name Linny and became a mouthy character in one chapter. At some point, I decided she would be better as a decoy for something and gave her more scenes. Things rolled with her proving to have more sparks with Luke than his original lady love from the game and the entire Bor’daruk culture was created around the newly dubbed Kira Grasdon. So, she’s a nameless figure that managed to grab more and more attention in every edit until she became an essential player. The series wouldn’t be what it is now without her even though I know she’s ruffled a lot of reader feathers over the years.

Kira illustration by Kayla Matt

El Space: Who will you miss writing about the most? Why?
Charles: Luke Callindor will probably be missed the most. He was my character in that D&D game, so there’s a closer bond between us than with the other champions. It was always very natural for me to write his scenes and dialogue, which might stem from me being him for so long. There will be a few other characters like him in other series, but Luke could be considered my first surrogate. That and I always felt like I could do more to him than the other characters without feeling as much guilt or getting in as much trouble.

         

Luke illustration by Kayla Matt; cover art by Jason Pedersen

El Space: What advice do you have for newbie authors who’d like to try their hand at a fantasy series?
Charles: Since we’re talking about series specifically, I would advise that new authors put a lot of attention on continuity. World building is very important to fantasy, so you need to make sure your magical systems, cultures, monsters, and everything else are consistent. It’s hard to keep track of after a few volumes, so developing a system of notes is highly recommended. Readers are very quick to point out inconsistencies in the world, so never be afraid to go back in the series to make sure you’re keeping things the same.

El Space: What will you work on next?
Charles: My next series is going to delve into the world of the Dawn Fangs, which are the day-walking vampires of Windemere. It will reveal their origins and the vampire civil war that ensued between them and the old worlds. Right now, it’s looking like nine books at most, since this is going to be another foundation series for Windemere. Aside from War of Nytefall, I have a one-shot spinoff of Legends of Windemere that I plan on publishing next summer. So, I’m planning on staying fairly busy, even if I take it a little slower in January. Maybe just focus on outlines during that time.

Thanks, Charles, for being my guest!

Looking for Charles? You can find him at his blog, Twitter, Facebook.

Warlord of the Forgotten Age can be found on Amazon. But one of you will win a copy of this book. Comment below to be entered in the drawing. Winner to be announced on January 15, 2018, along with the winner of another book you will hear about soon!

Warlord of the Forgotten Age cover and author photo courtesy of Charles Yallowitz. Legends of Windemere cover art by Jason Pedersen. Character art by Kayla Matt. A Memory of Light cover from Goodreads. Rigatoni ala vodka pizza image from gfcookiesxo.blogspot.com. New Year image from happynewyear2018photos.net. Finale image from grandbanktheater.ca. Neon Genesis Evangelion image from taringa.net.

Winning World-Building

The other day I watched a YouTuber talk about his love for all things Pokémon—the games, the anime series, and movies. He could probably name all 800+ Pokémon, including the regions in which they can be found, and also the different towns players visit in the games and anime.

Now, that’s a fan! When you create a world, you want it to be appealing enough to attract dedicated fans like this who love visiting over and over.

   

Who wouldn’t want to visit a world with creatures as cute as Torchic (right) or as majestic as Xerneas?

With the subject of world-building, maybe by now you’re thinking of the various planets in the Star Wars series or fantasy places like Westeros (George R. R. Martin), Hogwarts (J. K. Rowling), Pixie Hollow (where the Disney fairies live), Wonderland (Lewis Carroll), Narnia (C. S. Lewis), Oz (L. Frank Baum), Windemere (Charles Yallowitz), or Middle-earth (J. R. R. Tolkien).

I think about Lothlórien or Narnia, and how I’d love to live in either place for the rest of my life. (Mordor is a definite no as a place to retire, however.)

 

Hogwarts would be fun also, now that He Who Must Not Be Named isn’t an issue any more. I also think of Oz, since I’ve been rereading some of the books. Who wouldn’t want a lunch or dinner pail full of food that you can pick ripe off a tree the way Dorothy, the plucky orphan from Kansas, did in Ozma of Oz?

       

Even if I wouldn’t want to make my home in a land (looking at you, Westeros), I still enjoy a visit via a book in the comfort of my own home. I love to learn about the different animals and plants in a land. Like Fizzle in Windemere. To learn more about him, click here.

But the aspects of a world that really resonate with me usually meet a felt need. Sometimes when problems crowd the horizon and I feel helpless, I long to escape to a land of magic where full-course meals grow on trees and adventure is just around the corner. Or sometimes, I crave a place suffused with wonder (look—tiny fairies) and peace when life seems gray or full of battles.

Yet many of the worlds I read about have problems like wars and hunger. In Ozma of Oz, Dorothy wound up lost and hungry. Maybe that’s why that dinner pail tree made such an impression on me. She found it after a struggle.

And how could I forget that the peace in Narnia came after the defeat of enemies like the White Witch?

So, maybe the world-building in each series I mentioned really resonates with me, because a skilled author has shown the compelling efforts his or her characters made to overcome their problems, and thus build a better world.

Now, that’s winning world-building!

What is your favorite fictional world to visit? What do you love about this world?

Dorothy illustration by John R. Neill found at the Project Gutenberg website. Westeros/Essos map from geek.com. Lothlórien image from somewhere on Pinterest. Oz map from fanpop.com. Narnia map from toknwasiamknown.wordpress.com. Torchic from imgarcade.com. Xerneas from pokemon.wikia.com. Star Wars planets image from somewhere on Pinterest. Hogwarts from rmvj.wordpress.com. Disney fairies from fanpop.com. Ozma of Oz book cover photo by L. Marie.

Check This Out: Legends of Windemere—Path of the Traitors

On the eve of destiny, the fate of the champions are in the hands of those they once called Enemy.

Cover Art by Jason Pedersen

Hated and distrusted, Queen Trinity must leave the shadows and reach for redemption.

With their final battle on the horizon, the champions are faced with a long-lost piece of the prophecy. Unable to search for the crests that are rumored to be the key to survival, they must turn to a band of their former enemies for help. Sinister desires and hopes for redemption collide as Queen Trinity of the Chaos Elves leads the hunt and struggles to keep her companions on the path of heroism. Monsters, traps, mysteries, and their own pasts will rise up to stand in the way of these people who have spent their entire lives committing sins. Throughout it all, another old enemy is lurking in the shadows and determined to claim her own delicious prize.

By the end of their journey, those who survive will learn that being a hero is more than simply stepping into the light.

Dive into the adventure on Amazon for $2.99!
Find it on Goodreads!

Excerpt: The Aura Syphon

A gurgling causes the two women to pause and look into the pit where the shadows are swirling among the jagged stones. Two black tentacles lance out of the ground and wrap around Yola’s waist, the ooze-dripping projections turning silver at the taste of her magic. Attracted to the stronger energy, the aura syphon yanks the immortal into its slime-covered maw and becomes a metallic beast. With its armored skin, the camouflaged predator is now visible and resembles a sea anemone with the body of a beetle. The jagged rocks are fused to the animal’s exoskeleton and there are six jointed legs that help it scurry out of the pit. Standing over Trinity, the creature opens a faint crease on its body to reveal a bulbous eye with a star-shaped pupil. It pauses to shove a few tentacles into its mouth and hit Yola with pulses of electricity to stop her from struggling. It changes from silver to gold when she attempts to break free, her efforts being quickly drained by the monster.

“Let the crazy woman go before you get killed,” Trinity whispers to the aura syphon. She creates a fireball in the hopes of getting its mouth open, but her spell is ignored. “No reason to have a snack when you have an eternal meal in your belly. Maybe we can have a trade. Can’t believe I’m trying to bargain with this thing. Well, I gave you a chance, so I’m going to blow you up before things get worse. Hope you heard that Yola and are bracing yourself.”

The beast gurgles before releasing a blast of sticky strands that lock Trinity in place. Instead of going after the trapped chaos elf, the creature turns its attention to the helpless army. Having had its fill of magic, the aura syphon is ready to gorge on fresh meat and opens a second mouth that is filled with knife-like teeth. Heading for Sir Harbiss, it is stopped when a chunk of earth erupts beneath it and flips it back into the pit. Unsure of where the attack came from, the aura syphon leaps out and reveals several eye stalks that search for an unseen enemy. A cutting wind lops off half of the projections, but Yola’s potent energy revives them and protects the crystalline armor plates. When the spell comes back around, it bounces off the new defense and bursts against a hill. Blasts of fire strike the beast from behind, so it sprouts a fan-shaped tail of water that douses the flames.

Looking around, the aura syphon stops when it sees that Trinity is nowhere to be seen and there is a hole where she once stood. Spikes grow from the predator’s belly and it slams against the ground in the hopes of impaling the chaos elf. The hiss of escaping gas is heard an instant before an explosion sends the shrieking animal into the sky. Careening towards a solitary cloud that is very low to the ground, the beast catches the scent of an aura that revives the one currently in its gut. Passing through the cloud, it finds its legs caught in a net that runs down to where Trinity is hiding behind a hill. With enhanced strength, the channeler slams the aura syphon into the ground and delivers a leaping stomp to its soft upper body. Instead of ejecting Yola, the creature opens its skin to swallow the chaos elf’s leg up the knee.

“Fine. Backup plan it is,” Trinity mutters, synching her aura to that of the imprisoned immortal.

Releasing as much magic as she can without killing herself, the channeler creates a power surge within the aura syphon. Unable to absorb or redirect so much energy at once, the predator tries to reject the grinning chaos elf. Plunging her fingers into its flesh, Trinity refuses to be thrown off and continues her assault. Blisters appear on the hard exoskeleton and the metallic color flakes off to reveal the natural black of the tentacles. Without warning, the gold returns and the animal explodes with enough force to collapse the ground. Before she can escape, the channeler falls into the pit and is buried beneath the icy dirt.

Need to catch Legends of Windemere from the beginning? Then click on the picture below! First book, Beginning of a Hero is free!

Ready for the newest adventure in Windemere? Find out if Queen Trinity earns redemption or will return to the Baron’s side!

About the Author:

Charles Yallowitz was born and raised on Long Island, NY, but he has spent most of his life wandering his own imagination in a blissful haze. Occasionally, he would return from this world for the necessities such as food, showers, and Saturday morning cartoons. One day he returned from his imagination and decided he would share his stories with the world. After his wife decided that she was tired of hearing the same stories repeatedly, she convinced him that it would make more sense to follow his dream of being a fantasy author. So, locked within the house under orders to shut up and get to work, Charles brings you Legends of Windemere. He looks forward to sharing all of his stories with you, and his wife is happy he finally has someone else to play with.

Blog: www.legendsofwindemere.com
Twitter: @cyallowitz
Facebook: Charles Yallowitz
Website: www.charleseyallowitz.com

Check This Out: Ritual of the Lost Lamb

Dark times are waiting for the champions in
RITUAL OF THE LOST LAMB!

Cover Art by Jason Pedersen

Death is a blessing that the Baron is not ready to bestow upon his new toy.

In the chaos surrounding the Spirit Well, Luke Callindor has disappeared and the only clue the psychic scream of agony that Dariana cannot ignore. Knowing that a journey to Shayd will result in their ultimate battle, the champions have devised another way to rescue their friend. With permission from the gods, Nyx has begun the Ritual of the Lost Lamb. It is a long and exhausting spell, which is made even more difficult by a new threat that is out to make all of the Baron’s enemies suffer.

It is a race against time where every minute lost brings Luke Callindor one step closer to a fate worse than oblivion.

Grab it on Amazon!

Add it to your Goodreads ‘To Read’ List!

Excerpt: Audience Granted

Having said her piece, Nyx gnaws on a hunk of jerky and sips at a waterskin while the others discuss her idea. She refuses to admit that she is having second thoughts about breaking a god seal even with permission. The last time she accomplished such a feat was by accident and resulted in her magic being sealed for days. Nyx shudders at the memory of feeling so many lives ending at her hands and takes a sloppy drink of leathery water to steady her nerves. The result is a full body convulsion of disgust and a hacking cough as the liquid goes down her windpipe. Flicking a green beetle off her shoulder, the channeler impatiently paces in a circle and wonders why the others are taking so long.

The hairs on the back of Nyx’s neck rise and her arms become covered in goosebumps as a pulse of energy ripples through the clearing. She is about to ask her friends if they feel anything, but stops when she sees that they are frozen in time. The half-elf’s heart pounds in her chest as she fears that the Baron is about to attack. More terror seeps into her mind when she expects to turn around and find Luke’s tortured body dangling before her eyes. Not wanting to be caught by surprise, a flaming disc appears in her palm and hums as she searches for the source of the powerful spell. The snap of a twig to her left causes Nyx to hurl the fiery circle, which splits into a swarm of deadly copies that would destroy any normal enemy. Against the ebony platemail of Gabriel, the discs puff into balls of harmless smoke that remain hovering in place.

“Your friends have agreed to your idea,” the Destiny God states, ignoring the mortal’s amusing attack. He removes his black cape, which becomes a vague chair for the nervously bowing channeler. “Now, this is unique. In fact, it is quite unheard of, which is why I am granting you an audience. The Law of Influence says I cannot get involved, but nobody has ever asked for permission to do something like this. Needless to say, all of us are very curious to see how all of this plays out.”

“I want to unseal the Ritual of the Lost Lamb,” Nyx politely requests while she takes a seat on the cape. An enchanting warmth rises from the cloth and she nearly falls asleep from the blissful energy that infects her body. “This is the only way to save Luke without marching into the Baron’s territory. We both know that is what he wants. With the forbidden ritual, I can gather my little brother’s residual energy and bring him home. None of us will be at risk since it’s a combination of a summoning and teleportation spell.”

“Strange that you know about a spell designed by channelers. Especially since it has not been used since the ancient Race War,” Gabriel says with a nod of his head. Urging voices in the back of his head causes the god to hum with his mouth closed, the spell jolting the sources of his rising irritation. “The Ritual of the Lost Lamb was taken from mortals before my time, but I understand the reason it made the gods worry. Such a thing could be the first step into summoning a deity against his or her will. Possibly even stealing immortality. Though I believe times have changed and we should reconsider the sealing.”

“Time is also running out,” the channeler replies, shying away when the powerful deity stares at her. A flickering realization that the Baron’s power might be on the same level of Gabriel gives her the courage to meet the man’s piercing eyes. “I apologize for sounding like I’m rushing you. Yet, it has been said that the gods and goddesses have no concept of time since you exist forever. That means I have to push even though I want to speak with respect.”

“In other words, you want a decision now.”

“That would be best, sir.”

“Sadly, I cannot agree to your terms.”

“I haven’t made any terms.”

“Exactly.”

Need to catch Legends of Windemere from the beginning? Then click on the covers below!

You can start for FREE . . .

Cover art by Jason Pedersen

Or grab the $4.99 ‘3 in 1’ bundles!

Cover Art by Jason Pedersen 3D Conversion by Bestt_graphics

Cover Art by Jason Pedersen
3D Conversion by Bestt_graphics

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

 

Also Available in Single eBooks:

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover art by Jason Pedersen

Cover art by Jason Pedersen

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Interested in a new adventure? Then grab your Kindle & dive back into the world of Windemere! Don’t forget an apple for Fizzle.

Author PhotoAbout the Author:

Charles Yallowitz was born and raised on Long Island, NY, but he has spent most of his life wandering his own imagination in a blissful haze. Occasionally, he would return from this world for the necessities such as food, showers, and Saturday morning cartoons. One day he returned from his imagination and decided he would share his stories with the world. After his wife decided that she was tired of hearing the same stories repeatedly, she convinced him that it would make more sense to follow his dream of being a fantasy author. So, locked within the house under orders to shut up and get to work, Charles brings you Legends of Windemere. He looks forward to sharing all of his stories with you, and his wife is happy he finally has someone else to play with.

Blog: www.legendsofwindemere.com
Twitter: @cyallowitz
Facebook: Charles Yallowitz
Website: www.charleseyallowitz.com

Check This Out: The Spirit Well

Return to Windemere in THE SPIRIT WELL!

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Born from the light and darkness, Dariana can no longer avoid her fate.

The final corrupted temple stands between the champions and Baron Kernaghan having their great battle. Only one problem: the Compass Key refuses to work with Dariana, who long ago wiped all memories of the Spirit Well from her mind. Now, they are forced to follow a trail of clues that Dariana’s former self left behind centuries ago. It is a path that will lead the champions into a part of their friend’s past that could tear them all apart.

Will the bonds of friendship be stronger than the call of blood?

Grab it on Amazon!

Add it to your Goodreads ‘To Read’ List!

Excerpt: I’m Sorry . . . Again

“I’m sorry, but I told you that my powers make the Compass Key argumentative when it comes to the Spirit Well,” Dariana sheepishly explains while rubbing her clear ring. She smiles when Fizzle lands on her head, the drite’s cool tail running down her spine. “This is very scary for me. None of the champions have made it to this temple, much less the final battle with my father. It’s hard to take in after this destiny being my entire life for so long. I used to always dream of how I would handle my temple, but things are different now that it’s no longer a distant dream. What if I make a mistake and get someone killed?”

“We trust you, my friend, and know that you will not fail,” Timoran whispers as he slides the Compass Key across the table. He is confused when the relic sparks at her touch and gets pushed back into his hand. “That is fairly disheartening. If you cannot use the Compass Key then there is no way to find this Spirit Well. Perhaps it does not like your physical touch and will respond to your telepathy. I wonder why the gods would create this obstacle.”

“It’s possible that we did this,” Delvin suggests while using one of his enchanted rings to create a delicious cup of coffee. He gestures for the barbarian to throw the relic over to him, but the red-haired barbarian refuses. “You’re right, Timoran. Probably not a good idea to toss something like that around. Anyway, we had the Compass Key warded against agents of the Baron. They aren’t able to see it, which means they can’t find or use it. The decision made sense at the time, but things are different now. Maybe our spell has a small effect on Dariana. Not saying you’re working with the Baron, but there could be enough of an aural touch to cause this problem. Do you think we should cancel the spells, Nyx?”

The channeler heats up a cup of tea, which she sips at while considering the possibility of her magic being the issue. “They should stay because I don’t think they’re the problem. Dariana said this has happened before, which means the gods made a mistake. Sorry for how that came out. Gabriel, who better not get angry at this conversation, created the Compass Key first and then turned Dariana into a champion. He couldn’t fix the problem thanks to the Law of Influence, so it’s remained all this time. Though he had to have created something to help us move on.”

“Maybe we have to find Isaiah and he’ll lead the way,” Sari says from the couch. Flipping to her feet, she joins her friends and immediately takes a strawberry off Luke’s plate. “He hasn’t been much help since the first temple, so one has to wonder what his purpose is. I doubt we need his protection any more, which means he has to have another role to play. What do you think, Dari?”

The telepath rubs her temples while scanning the city for a sign of the fireskin, part of her praying he is not nearby. Dariana finds evidence that Isaiah has been spying on them until recently, but the caster is long gone. She considers tracking the faint trail and goes as far as the outer wall, which is where the psychic tracks make an odd leap into the sky. The strain of following Isaiah any further makes Dariana pull back and return to find that everyone is staring at her again. Realizing that she can no longer delay the inevitable, she gets out of her chair and kneels to her friends. Fizzle is still clinging to her head, which makes the apologetic bow both amusing and awkward.

“I know I say this a lot, but I really am sorry, my friends,” Dariana states while keeping her forehead pressed to the stone floor. She looks up at the sound of rustling feet and is surprised to see that everyone is approaching her. “Long ago, I managed to avoid being put back to sleep long enough to track down the Spirit Well. My curiosity got the best of me and I wanted to know where my path would meet its end. I was still forced to wipe my memory of the location, but I do know that I left a map behind. There are a few clues that I buried in my subconscious where even I could not dislodge them after erasing the original discovery. More may come to me as we get closer, but all I know now is that we should go to Rodillen. I was hoping the Compass Key would work and we could avoid this extra journey.”

“Like our luck would be that good,” Nyx mutters while she helps Dariana stand.

Need to catch Legends of Windemere from the beginning? Then click on the covers below!

You can start for FREE . . .

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Or grab the $4.99 ‘3 in 1’ bundles!

Cover Art by Jason Pedersen 3D Conversion by Bestt_graphics

Cover Art by Jason Pedersen
3D Conversion by Bestt_graphics

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

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Also Available in Single eBooks:

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover art by Jason Pedersen

Cover art by Jason Pedersen

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Interested in a new adventure? Then grab your Kindle & dive back into the world of Windemere! Don’t forget an apple for Fizzle.

Author PhotoAbout the Author:

Charles Yallowitz was born and raised on Long Island, NY, but he has spent most of his life wandering his own imagination in a blissful haze. Occasionally, he would return from this world for the necessities such as food, showers, and Saturday morning cartoons. One day he returned from his imagination and decided he would share his stories with the world. After his wife decided that she was tired of hearing the same stories repeatedly, she convinced him that it would make more sense to follow his dream of being a fantasy author. So, locked within the house under orders to shut up and get to work, Charles brings you Legends of Windemere. He looks forward to sharing all of his stories with you, and his wife is happy he finally has someone else to play with.

Blog: www.legendsofwindemere.com
Twitter: @cyallowitz
Facebook: Charles Yallowitz
Website: www.charleseyallowitz.com

[L. Marie here. I plan to give away a copy of The Spirit Well to a commenter. The winner will be announced toward the end of the week.]

Guest Post: Chosen for Greatness

Whoowee! I can relax in this here comfy chair, since Charles Yallowitz is guest posting today. Please take it away, Charles, while I have something cool to drink and put my feet up.

Comfy Chair

Thank you to L. Marie for helping to promote the first book of my fantasy series, Legends of Windemere: Beginning of a Hero. It’s been out since 2013, but I’ve made it permanently free to help get people into the series. All of that is beside the point since I’m here to talk about the Chosen One trope. You know that character destined to destroy an evil villain and has everything handed to him? Well, that’s the lazy way to do it. Let me explain how I did it and use poor Luke Callindor as an example. He’s the half-elven warrior you see on the cover and he’s not nearly as shiny these days.

Authors who use the Chosen One template have to be careful and avoid the trap that has people hating this thing. That trap is having the hero destined to DEFEAT the obstacle. For example, Harry Potter was destined to defeat Voldemort. There is no ambiguity there. His path is to win the fight no matter what. Chosen Ones of this school worked way back when, because people didn’t want their heroes to lose. Times have changed and people don’t always want the victory to be handed to the Chosen One.

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In Legends of Windemere, six champions have been crafted by the Destiny God to face an ancient evil. Not win, but merely face the villain. The god admits that he can only lead them to the final battle and the victory is entirely in their hands. There isn’t even a promise that they will get there in one piece or all of them will survive. In fact, it’s mentioned that the heroes will reach the final battle “in some form” and one of them has to die. So here you have multiple Chosen Ones continuing on with the knowledge that one of them doesn’t have a future beyond the big battle. That’s if they win anyway.

This addition makes the Chosen One trope more like a curse, which is how it should be from some perspectives. Luke Callindor starts the series as a young warrior looking for his first adventure. He takes beatings, nearly dies multiple times, and has his ego brutalized all in the first book. This is before he learns that he is destined for greatness. When that happens, things get even worse for him. Powerful creatures are out to kill and torture him and terrifying powers are offered to him. A Chosen One really shouldn’t step into the role and carry on like it’s a natural thing. They’re simply humans with a great story to tell and a big target on their backsides. Luke has doubts, fears, and comes close to breaking so often that a few readers have dubbed him weak. They haven’t even seen the worst that happens to him.

I think we forget the downside to being hoisted above the crowd when we read or write about Chosen Ones. Those characters are exposed and targeted because the villains always know they’re coming. Loved ones are in danger and those who aren’t chosen may become resentful enough to turn into enemies. There is no flexibility of path and they can’t think too much about the future since they are a pre-written story to some extent. All of this can create some level of anguish or distance for the character. Without that, the heroes are empty and can come off as arrogant.

matrix-bestSo, should the Chosen One trope be retired? No, because it isn’t really any different than being born with natural talent. I’ve met artists like that and it isn’t always pretty. Instead, maybe authors should make it less of an honor and more of a Sword of Damocles. Personally, I don’t think a Chosen One should reach the end of the road without baggage, scars, and being less shiny than they were at the beginning. For example, quality of movies aside, Neo in The Matrix lost a lot before he came to the end. That’s what I’m hoping to do with my champions if they win the final battle. The survivors will not be getting away clean and become symbols that being a Chosen One isn’t as great as one would think.

Hero Cover FinalCover art by Jason Pedersen

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New Charles Author Photo Charles E. Yallowitz was born, raised, and educated in New York. Then he spent a few years in Florida, realized his fear of alligators, and moved back to the Empire State. When he isn’t working hard on his epic fantasy stories, Charles can be found cooking or going on whatever adventure his son has planned for the day. Legends of Windemere is his first series, but it certainly won’t be his last.

Harry Potter and Voldemort from blog.wordnik.com.
Beginnings of a Hero cover courtesy of the author. Keanu Reeves as Neo from 21stcenturywire.com. Target on back from peacebringer7.wordpress.com. Comfy Chair Shopkins figure photo by L. Marie.

Guest Post: When a Hero Returns Home

slateToday, I’m turning over the floor to a familiar face around here and the blogosphere—the awe-inspiring Charles Yallowitz. Take it away, Charles!

Thank you to L. Marie for hosting this exciting and informative blog post. Well, at least I hope this is entertaining, but I can’t guarantee any of those three things.

The newest volume of Legends of Windemere focuses on one of the heroes, Delvin Cunningham, returning to his homeland. He comes from the Yagervan Plains where people live in nomadic tribes, but he was separated from his family at the age of eight. Left adrift on a chunk of ice in the northern ocean, the child crossed into a neighboring kingdom and has never returned until now. So, what is the point of having a hero return to his home?

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Cover by Jason Pedersen

First of all, this isn’t the first time I’ve done this. Legends of Windemere: Allure of the Gypsies involves the heroes visiting Luke Callindor’s hometown. He has been around since the first book and the adventure revealed more about his past. You learn about what drives him to be a hero and what he is running away from. Discovering the origin of a character shows more about them than you would get from seeing only where they are going. It brings an added dimension to their story and makes a character appear more human. After all, most of us have a place in our past that we have to face for good or for bad.

allure-final-cover

Cover by Jason Pedersen

Then there’s Delvin who has almost nothing.

Remember me saying he was separated from his family and never returned? Of course because it was only a paragraph or two ago. Well, this puts him in a position where he is returning to the unknown. This is another version of the hero’s homecoming. Instead of the assurance that loved ones will be there and the area is even remotely familiar, Delvin is practically walking into a foreign land. He remembers his parents and pieces of his culture, but those things could have changed since he’s been away for over a decade. This is a homecoming for a ghost who might as well be an outsider, which changes the dynamic.

The homecoming is no longer about revelation alone, but exploration too. Delvin is seeking his family while wandering a landscape that is practically a faded dream. This creates an emotional distance for the character, which is the opposite of Luke’s close bond to his hometown. Of course there is a desire to reunite, but it comes along with the acknowledgement that rejection or failure are highly likely. This means part of the homecoming for Delvin is about creating a fresh bond that will have an impact on his future and bring a close to his limited past. This can be done in a variety of ways that all depend on the character. If the hero is emotional, then that makes it easy, but a stone-hearted hero would have another hurdle to openly overcome. Yet the homecoming can soften or harden a character.

home-sweet-home-md

When a hero returns to his or her home, it tends to bring their burdens and dangers to their family’s doorstep. This can result in any number of endings, so one has to wonder what the point is. Well, it’s to connect a hero’s past with their present and future. Like humans in the real world, a character should possess these three time periods. They act in the present and look to the future, which are easier compared to having their past appear. The homecoming is possibly the easiest way to bridge the gap. You can even give the hero another goal if the bad guys make an appearance. Other uses are having the hero claim a local relic, gaining a family heirloom, or getting extra training like in several animes.

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Animes like this one

The usage and reasons are only as limited as the author’s imagination.

Check out the results of Delvin’s homecoming in
LEGENDS OF WINDEMERE: THE MERCENARY PRINCE
And visit me at
LEGENDS OF WINDEMERE
@cyallowitz

New Charles Author PhotoCharles E. Yallowitz was born, raised, and educated in New York. Then he spent a few years in Florida, realized his fear of alligators, and moved back to the Empire State. When he isn’t working hard on his epic fantasy stories, Charles can be found cooking or going on whatever adventure his son has planned for the day. Legends of Windemere is his first series, but it certainly won’t be his last.

Thanks, Charles! Now to announce the winner of The Mercenary Prince. That person is Penny O’Neill! Congrats, Penny! Please comment below to confirm.

Louie the Rune Soldier image from nnm.me. Home signs from oocities.org and clker.com.

Check This Out: The Mercenary Prince

Now on Amazon for $2.99!
LEGENDS OF WINDEMERE:
THE MERCENARY PRINCE

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Delvin Cunningham has left the champions.

Lost to his tribe in the Yagervan Plains, fear and shame have kept the former Mercenary Prince away from his homeland. With his confidence crumbling, he has decided to return and bring closure to his past. Reuniting with his old friends, Delvin’s timing could not be worse as a deadly campaign is brewing within Yagervan’s borders. Dawn Fangs are on the march and these powerful vampires are determined to turn the entire region into a graveyard.

To protect his family, friends, and two homelands, Delvin will have to push his doubt away and become the cunning Mercenary Prince once again.

Art by Jason Pedersen

Art by Jason Pedersen

Please feel free to put this on your ‘To Read’ list on Goodreads by clicking below:

The Mercenary Prince on Goodreads!

Excerpt from The Mercenary Prince

With the hint of a smirk, Selenia quickens her pace and unleashes a barrage of blows on her former student. Each strike and stab is deflected by the sweat-covered champion, his speed increasing to match her every time. At one point, the half-elf leaps forward and is struck in her stomach by his shield, which forces her to flip over his head. The headmistress lands in a crouch and whirls around to block the counterattack, the point of Delvin’s sword gently running along the leather patch over her stomach. Realizing that he is still holding back, Selenia bats his next attack away and delivers a painful kick to his exposed side. The blow knocks him against the fountain and he comes dangerously close to falling into the water.

While rubbing his bruised side, Delvin circles the headmistress who turns to continue facing him. He makes a few feints that she refuses to acknowledge because they are clumsy and pathetically amateurish. The gathered students and teachers shout for more action, all of them believing the brown-haired warrior to be afraid of the legendary woman. None of them realize that his circles have been getting tighter and his fake attacks have caused Selenia to misjudge his distance. It is something she realizes when Delvin makes a quick swing for her hip and their weapons strike closer to their hilts than she expects. The moment the half-elf steps back to gain some space, her former student pushes forward with precise strikes that mirror the onslaught she previously unleashed. Without a shield, the headmistress finds it more difficult to block every attack and has to twist her body away from several attacks. The movements prevent her from throwing a kick or punch, which would probably hit the shield that he has yet to include in his advance.

Selenia eventually catches Delvin’s blade and slides her weapon along its edge to step within his swinging range. The pair push against each other, their muscles straining to gain the upper hand. Every time one of them is about to gain ground, their opponent shifts enough to continue the frustrating stalemate. With a grunt of exertion, Delvin moves his shield in front of the headmistress’s face and blocks her view. Knowing she is expecting him to push forward, the warrior falls onto his back and lets the surprised half-elf’s momentum slam her face into the wooden disc. The back of his head bounces off the ground as he flicks his wrist to deliver an extra shot to Selenia’s chin. She rolls away from him to recover her senses, but Delvin scrambles to keep her in reach and continue his attack as they stand.

“You actually hit me,” Selenia states when she notices that her nose is bleeding. She ducks under her opponent’s swing and aims her hilt for his stomach, the blow only grazing his shirt. “I think you’ve achieved two firsts for this academy, Delvin. Nobody has ever drawn my blood or made me dizzy during a match.”

Want to Dive into the Adventure from the Beginning?

Find all of these exciting adventures by visiting the Amazon Author Page of Charles E. Yallowitz.

So charge up your Kindle and end 2015 with an adventure full of action, humor, old friends, new enemies, grudge matches, tears, ale, and vampires.

I’m giving away a copy of The Mercenary Prince to a commenter! Winner to be announced on January 4, 2016.

author-photoAbout the Author:

Charles Yallowitz was born and raised on Long Island, NY, but he has spent most of his life wandering his own imagination in a blissful haze. Occasionally, he would return from this world for the necessities such as food, showers, and Saturday morning cartoons. One day he returned from his imagination and decided he would share his stories with the world. After his wife decided that she was tired of hearing the same stories repeatedly, she convinced him that it would make more sense to follow his dream of being a fantasy author. So, locked within the house under orders to shut up and get to work, Charles brings you Legends of Windemere. He looks forward to sharing all of his stories with you, and his wife is happy he finally has someone else to play with.

Blog: Legends of Windemere
Twitter: @cyallowitz
Facebook: Charles Yallowitz
Website: www.charleseyallowitz.com

Check This Out: The Merchant of Nevra Coil

Cover art by Jason Pedersen

Cover art by Jason Pedersen

When the mischievous and random Goddess of Chaos gets angry, all of Windemere becomes her plaything.

It all starts with a collection of toys that have taken the populace by storm. People of all races flood the marketplaces to gather figurines of the champions whose adventures are starting to spread across the land. Stemming from the flying city of Nevra Coil, these toys bring with them a terrible curse: Fame. Every town becomes a mob of fans that hound their new idols and the delay is bringing the world closer to the hands of Baron Kernaghan. Perhaps worst of all, the creator of these toys forgot to include a certain exiled deity who is now out to earn herself a figurine.

Who would have thought a bunch of toys could cause so much trouble and lead to the breaking of a champion’s confidence?

Sound exciting?
CLICK HERE TO GRAB IT ON AMAZON FOR $2.99!
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Welcome to Nevra Coil Excerpt

A screeching alarm goes off inside the vessel, signaling for everyone to pay attention to the pilot. Jo flicks a few switches above her head, amplifying her voice so everyone can clearly hear her. “We’re coming to Nevra Coil. Get ready for docking at Inspiration Tower instead of one of the Ring Houses. If you want to see the city then come to the front, but you better not complain while I’m giving the tour. I’ll be going too fast to repeat myself. We’re starting with the bottom, so don’t be scared. There hasn’t been a crash in a month. Two months since a fatality.”

The champions gather around Jo’s chair and watch as the clouds part to reveal the underside of the flying city. The steel gray earth has several narrow tubes of yellow crystal spread along its gleaming surface, the enchanted objects creating a spiral that leads to a red, metal rod. An occasional spark falls from the central pole and dissipates into the clouds, giving the illusion of lightning. Jo has the vessel steadily rise to give everyone a clear view and she taps her ear to silently get her passengers to listen. Beneath the sounds of the ship’s rotors, the champions hear a dull hum whenever they pass close to a crystal. Those with keen eyes can see a sapphire orb that flickers like a flame inside the yellow tube’s core, but the strange object is definitely solid like a rock.

“The flight crystals are designed to push off and ride the waves of the ocean. The outer tube is the reflector and the ice gem is the controller,” Jo explains as they flip around the far side of Nevra Coil. She scowls at the whimpering gypsy and begrudgingly slows the vessel down. “The central rod is what keeps us in a small area as we spin like a very slow top. Without that, we’d be floating all over Windemere’s oceans. You’ll feel the rotation at first, but the awkwardness will pass within a few hours. Before you ask, the system does nothing to the ocean below. We keep ourselves at a great height to prevent that and we turn off the crystals if we have to drop. That’s only in case of severe damage, so they would probably be malfunctioning in such an event anyway. Our backup system is a small army of pedaling stone golems that we activate in the core of Nevra Coil. Let’s get to the real event. Hey! Watch where you’re going, you son of an oil slick!”

The vessel swerves out of the way of a small, windowless craft that is powered by a pedaling gnome. Once their heads stop spinning, the champions get their first look at the city of Nevra Coil. Glistening towers are everywhere with a vast collection of flying devices and beasts moving among them. Several structures are missing pieces, revealing metal beams and hardworking gnomes who are trying to finish the construction. The city is a beautiful creation of metal, stone, and glass with nothing on the earthy ground besides several colonies of orange slimes. The burbling creatures feast on the garbage that falls out of hatches, which are built into the lower floors of every tower. Compared to the enormous buildings, Jo’s vessel feels like a rowboat as it weaves among the chaos. Several times they come close to hitting another ship, their skilled pilot meeting each encounter with a slew of insults and curses. They hover when a claxon goes off and the circular tower ahead opens one of its floors to reveal another ring-shaped ship.

“This is where we would normally dock, but you’re wanted on the one-hundred and eighty-sixth and a half floor of Inspiration Tower,” Jo says while waving to the other ship. She waits for them to leave before rising to the higher sky lanes where there is more space. “If you look to the right, you’ll see the Lizard. It’s used by those of us who don’t have a flying device due to no interest, accidents, revoked license, or whatever else can go wrong. I’ll swing by to give you a better look, but don’t stare directly into the golem’s eye. You never know if it’s going to be friendly or . . . churlish.”

Dipping toward a metallic rail, the ship comes alongside a green-scaled reptile with seats grown into its wide back. A throbbing bubble covers the sitting area, the oily membrane protecting riders from the elements until the transport comes to a stop. Gnomes are comfortably sitting in the chairs, most of them reading notes or sleeping. The creature’s tail is merged with the track to prevent it from falling off while it pulls itself along using powerful front legs. A driver on its head opens a hatch in the top of its long nose to drop in a shovelful of screeching beetles. The Lizard slows down while everyone hears the insects getting crunched in the construct’s mouth. When the strange transport hisses at the ship, Jo pulls away and heads for where a trio of metallic birds are sitting on a windowless tower.

I’m giving away a copy of this book to a commenter! Winner to be announced on September 15.

AND DON’T FORGET!

Cover Art by Jason Pedersen 3D Conversion by Bestt_graphics

Cover Art by Jason Pedersen
3D Conversion by Bestt_graphics

Click here for the $4.99 Bundle to start your journey into Windemere!

Charles E YallowitzAbout the Author:

Charles Yallowitz was born and raised on Long Island, NY, but he has spent most of his life wandering his own imagination in a blissful haze. Occasionally, he would return from this world for the necessities such as food, showers, and Saturday morning cartoons. One day he returned from his imagination and decided he would share his stories with the world. After his wife decided that she was tired of hearing the same stories repeatedly, she convinced him that it would make more sense to follow his dream of being a fantasy author. So, locked within the house under orders to shut up and get to work, Charles brings you Legends of Windemere. He looks forward to sharing all of his stories with you, and his wife is happy he finally has someone else to play with.

Blog: Legends of Windemere
Twitter: @cyallowitz
Facebook: Charles Yallowitz
Website: www.charleseyallowitz.com