Hello, and welcome to one of my favorite pastimes on the blog: author interviews. Today on the blog is the always awesome Charles Yallowitz, the author of the Legends of Windemere fantasy series. Welcome, Charles!
You undoubtedly know Charles from his blog. But do you know his series? Five books have been published, the latest of which is The Compass Key. (Read the synopsis here.) Take a look at the groovy covers with art by Jason Pedersen.



Later, I’ll tell you about a giveaway I’m hosting. If you’ve read an interview on this blog before, you already know what I’m giving away. Let’s talk to Charles, and you can see if you’re right.
El Space: Now that you’ve published the fifth book of your series, what have you learned about yourself as an author?
Charles: I learned that I’m still learning how to improve my style. Through writing full-time, I’ve made friends with other authors and some editors who have given me pointers. So I’m using this knowledge to improve my writing as I continue. My core style remains the same, but it’s more the mechanics and how to make things neater that I’m improving on.
Honestly, the fifth book didn’t really change anything for me. I expected a lot to happen, but it seems to be business as usual as far as sales and social media activity. In fact, I was kind of disappointed since so many people said “things change” when the fifth book of a series is released. So I’m starting to think that I should focus more of my attention on editing and writing the other books than hunting for trends. In that respect, I’m falling back into the role of carefree writer than number-obsessed author, which is what I was for a little while.
El Space: What pleases you most about your characters’ evolution? Is there anyone whose growth surprised you? If so who? Why?
Charles: I like how I never know exactly how the characters will evolve. I get the basic ideas of where I want them to go, but they routinely take detours, fall a few steps back, or go in opposite directions. It feels very organic and natural since I’m not forcing them to step out of their established personalities just because I want them to be a certain hero. I think it makes the characters more relatable since everyone has had moments where they fall back in their personal “evolution.”

Luke and Nyx
It’s hard to pick a character who stands out since so many of them went differently than what I planned. Baron Kernaghan, the main villain, came out a lot more benevolent and kind than I expected. I enjoy writing his scenes because I actually like the guy even when he’s doing something evil. Every piece of his past that appears makes him more human and oddly sympathetic. On the other hand, another villain was supposed to start off mildly evil and rise into sadistic menace. Then I started writing him and his first big scene is him torturing one of the female heroes. I’m not sure where this character can go from there and I really look forward to the book where I get to kill him off because he’s so vile.
El Space: What did you find the hardest about writing The Compass Key? The easiest? Nonspoilery, of course. 🙂
Charles: The hardest part about The Compass Key is that it closed up a lot of old plotlines and introduced several new ones. It was a rough transition and I was always wondering if I was doing justice to the things I was retiring and introducing. This was made more of a challenge with the book having more action scenes than the previous volumes. I believe I counted 36 separate fights throughout the book, which is why I had the characters showing signs of mental and emotional exhaustion near the end. Don’t get me wrong though. Writing the action scenes was a lot of fun and it helped me see how the heroes interacted with each other, but it felt strange to have so much action after being more focused on dialogues and character interactions. Nothing I could do though, because everything was necessary. Oh and there’s a scene near the end that was truly gut-wrenching to write.
The easiest part about The Compass Key was that I had been planning it for so long. It’s a turning point book in the series, so I’ve had to foreshadow toward it. So it meant that there was more of a foundation than the books that had their own relatively contained story like Allure of the Gypsies and Family of the Tri-Rune. Those had planning, but they were so character driven that things kept changing as I wrote. That wasn’t the case with this one because it was very much about jumping from the old stories to the new.
El Space: If a videogame were to be made using characters from your series, what would you envision as a quest? What characters would be involved in the game?
Charles: Somewhere in my room is a notebook with information on a Legends of Windemere videogame and I believe I got as far as designing Timoran Wrath. Given the epic quest and character-driven stories of the series, I’d go with an RPG along the lines of classic Final Fantasy, though I’d like more active combat where you can switch between the characters on the field. Again, I have the naïve setup somewhere and I think I had it as squads depending on how many characters were involved in the scene. Since you need all of the heroes in the story, it would be set up that you could take control of whichever one you wanted.

I do remember there was a side quest where you gathered magical instruments, sheet music, and other bard-based items so that the six champions can perform in a tavern. It doesn’t come up that often in the books, but each hero knows how to play an instrument or sing.
El Space: Recently I read an article at this website on the future of science fiction and fantasy. How would you answer the question posed there: “What is the future of Science Fiction and Fantasy?”
Charles: The future is ahead of us and possibly behind us. The genres are kind of weird because it really depends on what an audience jacks into. I can only speak for fantasy, but currently it’s all about dark, gritty stories with political intrigue and anti-heroes. This is probably due to the popularity of Game of Thrones. Before that, you saw more quest-based stories like Lord of the Rings and there were the series revolving around a chosen hero like Harry Potter. So there are cycles that happen within fantasy and you never know when it’s going to come around.

If people are wondering if these genres will vanish then the answer is no. Fantasy will always be around because it’s pure escapism and I think that will always have an audience. There does seem to be a rise in people reading to find plot holes or show how science disproves magic, but that could just be a vocal minority. In the end, fantasy will survive and continue drawing people out of reality either by quests, gritty dark fantasy, or whatever else the genre will evolve into as new authors appear to put their own twists on things.
El Space: What are you working on now?
Charles: Right now I’m finishing up this interview. After that, I’m going back to editing Family of the Tri-Rune in my project to read through all of my books and use my new knowledge to clean them up a bit more. This is nothing more than cosmetic changes and I’m double-checking my continuity. I already have the first 8 books written, so I want to make sure everything is in its proper place before I tackle Book 9. That’s another big transition book, especially for two of the heroes. As far as publishing goes, Curse of the Dark Wind is still being edited and I’m waiting on cover art. I’m not able to say when it will be released, but I’m hoping for December to take advantage of Christmas. It really depends on how chaotic things are for me and everyone else involved.
Thanks, Charles, for taking time out of your busy schedule to stop by!
You can find Charles at his blog, Facebook, Goodreads, Wattpad, and Twitter. The Legends of Windemere series can be found at Amazon. One of you will win all five books of this series. Comment below to be entered in the drawing. Winner to be announced on Tuesday, October 21.
Cover art for the Legends of Windemere by Jason Pedersen. Character art by Kayla Matt. Final Fantasy image from arts-wallpapers.com.