I Didn’t Know I Needed Dune (2021)

I don’t know about you, but my soul is weary these days. I’ve struggled to write anything—especially a blog post (though freelance deadlines also played a part in that).

When a friend suggested a trip to the movie theater—first time in about nineteen months—to see Dune (2021), I jumped at the chance, having watched a reviewer give a glowing review of it. I’m not normally swayed by reviews. If I want to see a film, I’ll see it without watching any reviews beforehand. I watched a review this time, because I was afraid that Hollywood would mess this up. Gotta be honest. You see, I’ve read three of Frank Herbert’s Dune series and loved the 2000 miniseries adaptation of some of the books. So I was wary to say the least, as was the friend who invited me to go.

Have you seen the movie? This is not a review, but rather, a post about how a beautifully made film can assist in the restoration of a weary soul. Dune (2021) is the only film I’ve seen by the director—Denis Villeneuve (who also cowrote the screenplay). And though I majored in radio/TV/film 800 years ago, I didn’t learn much. (That major was short-lived anyway, lasting only a year.) So I can’t speak with any sort of authority on cinematography or any other aspects of filmmaking. You know how you can look at something and know it’s good, but you don’t understand all the ins and outs of what makes it so good? That’s how I felt while watching Dune.

I knew what I expected to see—an epic saga taking place on a desert planet. A reviewer called Dune (2021) a sandy Game of Thrones. Apt, but a little unfair, since the first Dune book debuted in 1965 and George RR Martin’s first book didn’t roll out until 1996. So maybe Game of Thrones is a stony Dune. But I understood why the reviewer said that, since most people might know Game of Thrones while knowing next to nothing about Dune except for a movie that some disliked.

Anyway, what captured my attention in the film the most were the seeming simplicity of the camera shots and the moments of silence. Characters often stood gazing at the scenery or walked together in silence. On screen, we might see one image highlighted—like a woman whose diaphanous train blows in the wind or a close up of the face of the main character (played by Timothée Chalamet, below).

Many films seem cluttered in comparison, with characters and objects crowded on the screen. You don’t know where to look first. But in this film, certain images arrest you as the camera pans.

Watching Dune reminded me of Seven Samurai and other foreign films with less dialogue. Moments would go by without the characters saying anything. That felt like ma space—a rest between intervals of action. .

In a day of constant chatter through text messaging and a never-ending stream of images on social media, I cherished the choice moments of silence and stillness. This is not to say that the film lacked action. I used the word epic for a reason. Lots of fight scenes ala Lawrence of Arabia. If you’ve seen that movie, you can picture what I mean.

Anyway, I needed it.

Photo of Chang Chen playing Dr. Wellington Yueh found at filmfed.com. Timothée Chalamet found at jacketscreator.com. And yes, you can purchase a coat like that. Dune movie poster found somewhere else that I forgot to notate.

Viewer Fatigue

During fall quarter of my freshman year in college, I watched the soap opera, All My Children, with my friends at my dorm. Yeah, I really did. In a later quarter, I grew to resent the intrusion of an econ class that kept me from watching TV at noon. How dare the school schedule classes that cut into my soap opera viewing!

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Many years later, I find myself resenting TV for cutting into my life. How ironic for a person who usually spent her downtime in front of the tube.

Though I watched and enjoyed the two-hour season finale of Agents of Shield last week, I felt relieved that I wouldn’t have to watch it this week. I had spent the season having to play catch-up when a friend and I got together other every Tuesday—the night Agents appeared on TV. With that relief came another realization: I’m a bit weary of the continuing storylines of many TV dramas.

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Remember the days when TV episodes were more self-contained—a different problem or villain each week? You could elect to skip a show one week and not feel that you had to catch up on the episode you missed. Nowadays, with continuing storylines or multiple-episode arcs featuring a slow reveal of key information, if you miss a show, you’re lost the next week. You have to keep watching to get the whole picture. I watched shows like Battlestar Galactica and Babylon 5 with strong arcs that meant you had to watch the episodes in order.

For those in charge of television programming, this is a good strategy for keeping viewers engaged. Obviously, this strategy of linking episodes worked for soap operas for so many decades.

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Over the years and even recently, friends and family highly recommended shows like Daredevil, Game of Thrones, Arrow, The Walking Dead, The Flash, Downton Abbey, Scandal, and many other critically acclaimed, entertaining shows that I have yet to watch though they have huge fan bases. Believe me, I’m not doubting the quality of these shows or anyone’s right to watch them. It’s just that now I’m tired of tuning in.

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I need a viewer vacation this summer. If I watch anything, it has to be a one-shot deal—something that begins, then ends with no messy arcs to follow.

I might binge on Downton Abbey, Flash, and Arrow at some point in life. (Thank you, Netflix!) But for now, I’m reluctant to invest more weekly time in someone else’s televised world, especially if I neglect my own fictional world.

In the coming days, I’ll work on my book. When I take a break from that, I’ll seek inspiration from reading or hanging out with people or walking in nature. I desperately need to fill my senses with the sights of the great outdoors.

Today (Monday), I’m having lunch with a friend and dinner with another group of friends. On Tuesday, I’ll probably hang out with another friend. I’m not sure what the rest of the week will look like. But I plan to take this advice.

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What about you? How do you feel about shows with continuing storylines? Love them? Deplore them? Feel comforted by them?

Television from sewarental.wordpress.com. All My Children logo from blog.chron.com. The Flash logo from lyricis.fr. Scandal logo from abcallaccess.com. Agents of Shield logo hihimag.com. Daredevil logo flickeringmyth.com. Think logo from irregulartimes.com.

Check This Out: The Compass Key

Hello, and welcome to one of my favorite pastimes on the blog: author interviews. Today on the blog is the always awesome Charles Yallowitz, the author of the Legends of Windemere fantasy series. Welcome, Charles!

You undoubtedly know Charles from his blog. But do you know his series? Five books have been published, the latest of which is The Compass Key. (Read the synopsis here.) Take a look at the groovy covers with art by Jason Pedersen.

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Later, I’ll tell you about a giveaway I’m hosting. If you’ve read an interview on this blog before, you already know what I’m giving away. Let’s talk to Charles, and you can see if you’re right.

El Space: Now that you’ve published the fifth book of your series, what have you learned about yourself as an author?
Charles: I learned that I’m still learning how to improve my style. Through writing full-time, I’ve made friends with other authors and some editors who have given me pointers. So I’m using this knowledge to improve my writing as I continue. My core style remains the same, but it’s more the mechanics and how to make things neater that I’m improving on.

Honestly, the fifth book didn’t really change anything for me. I expected a lot to happen, but it seems to be business as usual as far as sales and social media activity. In fact, I was kind of disappointed since so many people said “things change” when the fifth book of a series is released. So I’m starting to think that I should focus more of my attention on editing and writing the other books than hunting for trends. In that respect, I’m falling back into the role of carefree writer than number-obsessed author, which is what I was for a little while.

El Space: What pleases you most about your characters’ evolution? Is there anyone whose growth surprised you? If so who? Why?
Charles: I like how I never know exactly how the characters will evolve. I get the basic ideas of where I want them to go, but they routinely take detours, fall a few steps back, or go in opposite directions. It feels very organic and natural since I’m not forcing them to step out of their established personalities just because I want them to be a certain hero. I think it makes the characters more relatable since everyone has had moments where they fall back in their personal “evolution.”

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It’s hard to pick a character who stands out since so many of them went differently than what I planned. Baron Kernaghan, the main villain, came out a lot more benevolent and kind than I expected. I enjoy writing his scenes because I actually like the guy even when he’s doing something evil. Every piece of his past that appears makes him more human and oddly sympathetic. On the other hand, another villain was supposed to start off mildly evil and rise into sadistic menace. Then I started writing him and his first big scene is him torturing one of the female heroes. I’m not sure where this character can go from there and I really look forward to the book where I get to kill him off because he’s so vile.

El Space: What did you find the hardest about writing The Compass Key? The easiest? Nonspoilery, of course. 🙂
Charles: The hardest part about The Compass Key is that it closed up a lot of old plotlines and introduced several new ones. It was a rough transition and I was always wondering if I was doing justice to the things I was retiring and introducing. This was made more of a challenge with the book having more action scenes than the previous volumes. I believe I counted 36 separate fights throughout the book, which is why I had the characters showing signs of mental and emotional exhaustion near the end. Don’t get me wrong though. Writing the action scenes was a lot of fun and it helped me see how the heroes interacted with each other, but it felt strange to have so much action after being more focused on dialogues and character interactions. Nothing I could do though, because everything was necessary. Oh and there’s a scene near the end that was truly gut-wrenching to write.

The easiest part about The Compass Key was that I had been planning it for so long. It’s a turning point book in the series, so I’ve had to foreshadow toward it. So it meant that there was more of a foundation than the books that had their own relatively contained story like Allure of the Gypsies and Family of the Tri-Rune. Those had planning, but they were so character driven that things kept changing as I wrote. That wasn’t the case with this one because it was very much about jumping from the old stories to the new.

El Space: If a videogame were to be made using characters from your series, what would you envision as a quest? What characters would be involved in the game?
Charles: Somewhere in my room is a notebook with information on a Legends of Windemere videogame and I believe I got as far as designing Timoran Wrath. Given the epic quest and character-driven stories of the series, I’d go with an RPG along the lines of classic Final Fantasy, though I’d like more active combat where you can switch between the characters on the field. Again, I have the naïve setup somewhere and I think I had it as squads depending on how many characters were involved in the scene. Since you need all of the heroes in the story, it would be set up that you could take control of whichever one you wanted.

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I do remember there was a side quest where you gathered magical instruments, sheet music, and other bard-based items so that the six champions can perform in a tavern. It doesn’t come up that often in the books, but each hero knows how to play an instrument or sing.

El Space: Recently I read an article at this website on the future of science fiction and fantasy. How would you answer the question posed there: “What is the future of Science Fiction and Fantasy?”
Charles: The future is ahead of us and possibly behind us. The genres are kind of weird because it really depends on what an audience jacks into. I can only speak for fantasy, but currently it’s all about dark, gritty stories with political intrigue and anti-heroes. This is probably due to the popularity of Game of Thrones. Before that, you saw more quest-based stories like Lord of the Rings and there were the series revolving around a chosen hero like Harry Potter. So there are cycles that happen within fantasy and you never know when it’s going to come around.

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If people are wondering if these genres will vanish then the answer is no. Fantasy will always be around because it’s pure escapism and I think that will always have an audience. There does seem to be a rise in people reading to find plot holes or show how science disproves magic, but that could just be a vocal minority. In the end, fantasy will survive and continue drawing people out of reality either by quests, gritty dark fantasy, or whatever else the genre will evolve into as new authors appear to put their own twists on things.

El Space: What are you working on now?
Charles: Right now I’m finishing up this interview. After that, I’m going back to editing Family of the Tri-Rune in my project to read through all of my books and use my new knowledge to clean them up a bit more. This is nothing more than cosmetic changes and I’m double-checking my continuity. I already have the first 8 books written, so I want to make sure everything is in its proper place before I tackle Book 9. That’s another big transition book, especially for two of the heroes. As far as publishing goes, Curse of the Dark Wind is still being edited and I’m waiting on cover art. I’m not able to say when it will be released, but I’m hoping for December to take advantage of Christmas. It really depends on how chaotic things are for me and everyone else involved.

Thanks, Charles, for taking time out of your busy schedule to stop by!

You can find Charles at his blog, Facebook, Goodreads, Wattpad, and Twitter. The Legends of Windemere series can be found at Amazon. One of you will win all five books of this series. Comment below to be entered in the drawing. Winner to be announced on Tuesday, October 21.

Cover art for the Legends of Windemere by Jason Pedersen. Character art by Kayla Matt. Final Fantasy image from arts-wallpapers.com.