To Read or Not to Read

The other day, an article by Lincoln Michel (“Why You Need to Read Fiction To Write Fiction”—please don’t come at me because of the inconsistency of to/To—this is the way the title is on the site) was brought to my attention. You can read it by clicking here. Anyway, if you don’t feel like reading the article, the author wrote it in response to a question posed somewhere on Twitter about whether or not reading is necessary, though I am surprised that question was asked. He mentioned

But there was something that stuck out to me in the tweets, which was the number of aspiring writers saying something along the lines of: “I can get all the ideas I need from TV and video games.”

When I read that, a light bulb clicked on in my head concerning a podcast I clicked off weeks ago before completing it. The podcast was dedicated to a discussion of Dune (2021). The group that produced the podcast had seen the movie but none had read the book nor seemed to have a desire to do so. (And no, I will not post a link to that podcast.) One person mentioned that someone explained the contents of the book to him, which I guess was good enough for him.

While I realize that a film adaptation needs to be its own animal, I stopped listening to the podcast, because having read the book, I wanted to hear thoughts on the effectiveness of translating the book to the screen. None of the people on the podcast could share that information. That’s why I couldn’t help thinking back to this podcast as I read the article mentioned above.

I’m not saying people HAVE TO read anything. But writing is hard work. So while I can understand the desire to gain inspiration from something you would prefer to do (watch a show or play a videogame), I resonate with what the film’s director, Denis Villeneuve, said in his forward to The Art and Soul of Dune by the film’s executive producer, Tanya Lapointe:

I kept Frank Herbert’s words very close to me as I designed and filmed this movie. Without his words, I would never have found my way through these scorched visions.

 

Before you yell at me for writing “something you would prefer to do,” this is the point of the debate on Twitter (from what I gather after reading the article). Those who voiced their opinions preferred not to read. Reading is something you have to slow down to do. Television shows and videogames are faster paced visual media that people used to high-speed internet can access quicker.

I play videogames, but don’t have a TV. However, the limitation of only using videogames or TV shows (as the article mentioned) to inform your writing quickly becomes apparent. You’re limited to the scope of what those creators have produced, which is why I have seen the same statements, ideas, and visual descriptions parroted all over the internet.

To read or not to read? Ultimately, that’s up to you. “As for me and my house” (that quote comes from a book by the way), I will read a book.

Books image from onkaparingacity.com. Denis Villeneuve photo from IMDb. Other photo by L. Marie.

How Much Time?

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Hi! It’s L. Marie. It’s been a minute since I last posted. Sorry about that. I drew a blank every time I thought about what to post (summer? Independence? COVID?) so I didn’t. 😑 But here I am finally. It’s about time, you’re probably thinking. And to that I say you’re absolutely right about the subject of this post.

The catalyst for it was a YouTube video I watched on a videogame, Link’s Awakening. The YouTuber proclaimed that it took 11 hours to finish the game. For him, that seemed to be an incredibly long amount of time. The median amount of time for the game, which I’ve played, is 14 hours. Click here for more details.

Link

That got me to wondering about time and how relative it is. With that in mind, consider your answers to the following questions below. My answers are in bold.

What’s the longest amount of time you’ve spent . . .

  • Playing a videogame? 1000+ (Animal Crossing)

Animal Crossing

  • Writing a short story? Two weeks for a 1200-word story. I spent a week writing and rewriting a five-hundred-word chapter and five days writing and rewriting a three-hundred-word story.
  • Writing a novel? Three years from draft to revision
  • Binge watching a TV show (not counting special events like the Olympics) or miniseries? Six hours for the TV show. A friend and I binge-watched episodes of the first season of Heroes back in 2007. We spent ten hours watching the miniseries, The 10th Kingdom years before that. It debuted back in 2000.

Tenth Kingdom

Novel adaptation of the series

  • Knitting a sweater or some other craft work? A week.
  • Other?

I see you staring at the thousand plus hours I listed for the videogame. For some, a videogame might seem like a waste of time. I won’t debate that here. But I’ll just add that the game was played over the course of 15 months. And that amount of time is not unusual considering the pandemic. Click here for an article that discusses the matter.

Years ago, I read a blog post by a writer who wrote a novel in nine days, revised it over a couple of weeks, and sold it to a publisher less than a month later. Granted, she had already published a fantasy trilogy. But I recall balking at what seemed (to me at least) an incredibly short amount of time. Some of that balking—really, sour grapes—stemmed from the three years I’d spent on a novel only to net zero sales.

Time is relative.

Sometimes I’ve felt shame over the amount of time I spent doing something. Ever feel that? Like for instance, the fact that it took four hours for me to defeat the first dungeon in Link’s Awakening, when others, like the YouTuber I mentioned earlier beat it in 55 minutes. I know that’s innocuous. But I’ve also experienced shame after hearing about how quickly some authors gained an agent (one now famous author I read about gained one a month after querying), knowing I spent years querying to no result.

Is there anyone among us who has cornered the market on time—who knows exactly how long anything should take? Oh, I know there are jobs where time limits are premeasured. I once had a proofreading job where one of my five supervisors told me that certain assignments took a certain amount of time and I had better adhere to that time frame. But what I’m getting at here is that it is so easy to criticize someone for not “measuring up” to a specific amount of time.

I can’t help thinking of my undergrad years and how some students were shamed for taking longer than four years to finish college. A guy who worked on the food line at my dorm had been there four years when I arrived and was still there when I graduated four years later. Now, I think the average amount of time to finish college in the U.S. is five to six years. Go here for an article on that.

Do you ever share an opinion with others on how long something should take? What do you do when someone shares an opinion with you?

Clock image found somewhere online. I used it before in a post back in 2013, but got tired of scrolling through the photo library to find it. Other photos by L. Marie.

Writing Outside the Box

Having made the decision to write a middle grade novel starring a preteen boy, someone of the opposite sex and generation, I found myself falling into dangerous territory. You know—the territory marked with generalities. “Boys like to do such and such (play sports and videogames, speak one sentence for every eight a girl might utter). Therefore, I can make him do such and such.” This was simply because many of the boys I know (or knew awhile back) did those things.

Horror of horrors, I had written myself into a box. The result was a character as fake as snow in a can.

This

is not this.

How dumb, right? Generalities are not true of all; therefore, you can’t build a good character that way. Only by spending time with boys this age (and those older and younger) did the revelation hit: I needed to stop seeing this character as a stock character—as by-the-numbers as box cake mix—and see him as an individual whose heart and mind I could reveal. (And before you get ready to scream at me, I like many box cake mixes, particularly when someone else does the baking, and adds his or her own touches to make it special. But I digress.)

Case in point, I had to a pick a kid up from school a few times. Both parents were busy, so they asked me if I could pick him up and stay with him until one of them returned home. Now, many people who know this kid are of the belief that he barely talks. Not so. He talked for almost an hour about a Legend of Zelda game. I was the one who barely said a word other than, “Really? . . . Huh. . . . And then what?” He then segued to how much he loved creating music mixes using the software on his computer.

Link from The Legend of Zelda: Breath of the Wild

Other things I discovered: Yes, watching a Barbie video was torture for him, no matter how much his younger sister begged him. And no, he would rather not play baseball or football. Dodge ball? He was the king. Badminton and volleyball? Yup. You could sign him up.

I love this kid! Thanks to him, I felt encouraged to think outside of the box—to avoid relying on generalities—to make my character someone a reader might care about. Someone who seems real.

   

What do you do to go outside of the box as you develop a character? I would appreciate any tips you might have, especially if you’re writing about a character who is very different from you.

Link is from the Legend of Zelda: Breath of the Wild wiki. Duncan Hines cake mix found somewhere on the internet, thanks to bing.com. Other photos by L. Marie. The mini figures are My Mini MixieQs by Mattel. Carrying case also by Mattel.

One of These Things Is Not Like the Other


Remember the old Sesame Street song, “One of These Things”? If you aren’t, check this out.

The other week I headed to GameStop to pick up Pokémon HeartGold. While I waited in line, the guy at the counter talked to an eager Fortnite player. If you’re not sure what Fornite is, click here.

  

Now, when you think of the average Fortnite player, what demographic comes to mind? If you have no idea, click here to view a chart on the average Fortnite player. A guy in the line behind me fit that exact profile.

But the person who talked to the store clerk didn’t. At all. Picture a grandmotherly type with white hair, a soft smile, and an equally soft voice. Someone who might read a picture book to sick toddler. Someone you might find behind the checkout desk of the library. Now picture her mowing down husks (zombie-like creatures) or other players in the game, Hunger Games-style. It almost breaks your brain, doesn’t it?

One of these things is not like the other. . . .

But there’s something about that image that delights me. Oh not necessarily the zombie destruction, though I have destroyed many a zombie in the video game, Plants versus Zombies, but the fact that it goes against what’s expected. I think that woman would make a great character in a book. I wish I’d talked to her, and asked her questions to learn more about her.

A character who surprises a reader in a good way is a delight to discover. I especially love quirky characters who are just being themselves. They aren’t shouting from the rooftops, “I’m quirky! Look at meeeeeeee!” They’re just quietly going about their business, like the woman at GameStop.

Who was the last person (a book character or a person in real life) who surprised and delighted you?

While you consider that, here is the moment you also may have been waiting for: the announcement of the winner of The Way the Light Bends by Cordelia Jensen. (See interview here.)

   

The winner of The Way the Light Bends is . . .

Is . . .

Is . . .

Is . . .

Is . . .

Is . . .

Nicki Chen of Behind the Story!

Nicki, please confirm below. Thank you to all who commented.

Black Panther figure by Funko. Shopkins Cutie Car Perfume Le Zoom by Moose Toys. Shuri action figure by Hasbro. Photo by L. Marie. The Sesame Street song lyrics can be found here. Pokémon Heart Gold image from pokemon.wikia.com. Author photo courtesy of Cordelia Jensen. Plants versus Zombies image from somewhere on Pinterest.

Trying Something New

Check this out.

What’s that you say? Is that a red mummy? No, but thank you for asking.

When a teen asked me to make a Yarny for her, I almost passed up the challenge. What’s a Yarny? It is the main character of this video game.

What’s it made out of? Red yarn for the body and white yarn for the eyes. But a wire armature was needed to give it a shape. That was why I almost said no. I’m pretty much a novice when it comes to making wire armatures. But I had some needle nose pliers, wire, wire cutters, and the requisite colors of yarn. So, I was without an excuse to refuse.

I watched this video to see how to make it.

The armature took hours just to bend the wire (a time frame that video doesn’t show).

That’s a wrap!

Almost ready for my closeup

I hesitated to do this, because this kind of project was fairly new for me. Months ago, I’d bought wire, wire cutters, and needle nose pliers for another project, under the inspiration of another YouTube video. But I’d given up on that project early on, thinking it was too hard.

In this case, the fact that a teen asked me to do it made me rise to the challenge (especially since this was the second time she’d asked). I watched the above three-minute how-to video several times, and bent wire until my hands bled. And then I wised up and donned my winter gloves. Made working with wire a little easier.

So, my Yarny might not look like much to you. (It is a work in progress after all.) But to me, it represents the hurdle I had to jump: the fear of trying something new (which is basically the fear of failure—the lizard brain at work).

Now that this project is near completion, I feel silly for having been afraid. Maybe you’ve felt the same way about something. Sometimes fear comes, because we don’t have all of the facts. The video I watched on how to make Yarny didn’t present all of the facts, despite how inspiring it was. It didn’t explain the large amount of time it would take or the bleeding hands factor for novices.

But isn’t that what happens a lot of the time? We’re shown a quick, this-is-all-it-takes video, but not the actual cost of a project.

Sometimes we have this view of writing. Skilled authors make it seem easy. We watch them in interviews after their book was published and think, I could do that. What we don’t see are the days, months, and years of writing, rewriting, editing, crying, chocolate eating, rejection, chocolate eating, persevering, etc. It’s hard to fit all of those into a three-minute video.

Speaking of writing, as promised, I have book giveaway winners to reveal. I’m giving away books by Jill Weatherholt and Sheila Turnage. Go back to this post and this one if you are totally confused.

  

The winner of A Father for Bella by Jill Weatherholt is

Is

Is

Is

Is

Is

Gwen Plano!

The winner of the Mo & Dale Mysteries series by Sheila Turnage is

Is

Is

Is

Is

Ally Bean!

Please comment below to confirm. If you already have these books or wish to decline, please let me know, so that I can choose another winner. If you choose to accept what you won, please email me to let me know your street address or email if you prefer to receive an ebook.

Yarny wire skeleton image from playerattack.com.

Writing Tips from Pokémon Sun and Moon

If you read this post, you’ll recall my mentioning that I’d almost finished this post. Well, here it is, finally. Bullet undodged.

I know what you’re thinking: That’s a joke title if ever I heard one. Why doesn’t she just get to the giveaway winner already? Patience, my young padawan. That will come in time.

In case you’re wondering (even if you aren’t, I’m still going to tell you), Pokémon Sun and Pokémon Moon are two versions of the same videogame developed by Game Freak for the Nintendo 3DS—one of the many ways Nintendo celebrated the twentieth anniversary of the Pokémon franchise in 2016. I have both. Each game has its own variations.

pokemon-sun-and-moon

Because of the popularity of Pokémon Go, even if you didn’t play it, you’re probably familiar with the concept of catching Pokémon to collect and train.

Starter Pokémon

Starter Pokémon

Essentially the game is a hero’s journey. The hero—you—leave home and battle several threshold guardians (friends, island captains, and kuhunas) in order to reach your goal—becoming the world champion Pokémon trainer.

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One of the most fun things about the game is that as your character explores, he or she finds useful items either on the ground, or they’re given to your character by others in the game. These items help your Pokémon grow stronger, which is your main goal as a trainer. But knowing which ones to use at different points in the game is part of a winning strategy.

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Videogamers love clues that can help them figure out how to succeed in the game. So what does this have to do with writing? Well, consider the fact that readers also like to be successful. They like clues that help them make predictions about a story’s outcome. Which brings me to writing tip number 1: Foreshadowing is a way of cluing the reader in on what’s upcoming. A character in your story might say something that triggers an “ah-ha” moment in the reader and helps him or her anticipate what could happen later on. So, foreshadowing is how you help a reader win in the game of reading.

Tip number 2 probably goes without saying. But I’ll say it anyway. Make each threshold increasingly difficult to help your characters grow. This is what’s known as upping the ante or raising the stakes. As you start off Pokémon Sun or Moon, the first threshold guardian is challenging, but far less challenging than the ones later in the game. But at each level, your Pokémon are growing stronger. By the time you reach the end—the final five trainers—your Pokémon should be at a level where they are able to successfully defeat the five. So, overcoming increasingly difficult obstacles makes your characters grow.

Tip number 3 goes with the second tip: Make your antagonist three dimensional. Duh, right? A three-dimensional antagonist As you play Pokémon Sun or Moon, you’ll run across a surly kid named Gladion who demands to battle you every now and then. He’s often rude to you. But he’s not just a bully. Gladion has a very poignant back story and an interesting motivation, which you learn during the course of the game. Knowing his story helps you begin to understand what makes this kid tick and even empathize with him. And that’s the reaction you want from a reader. You want them to care about your antagonist, even if he or she is horrible to your protagonist.

pokemon-sun-moon-trailer-screenshot-12Okay, I’ve lectured you enough. If you read the interview with Andy Murray (click here for that), you know I’m giving away a copy of Mythos, the volume in which Andy has two short stories. His publisher, Michael Kobernus, kindly offered an ebook of Folklore, book 1 of the Northlore series. Too cool for school!

Andy Photo    image

coverreveal

The winner of both of those books is . . .

Is . . .

Is . . .

Is . . .

Charles Yallowitz!

Congratulations, Charles! Please comment below to confirm, then email me at lmarie7b(at)gmail(dot)com to provide your snail mail address and the email address you use with Amazon. I’ll forward the latter to the publisher for the Folklore giveaway. Thank you to all who commented.

Pokémon Sun and Pokémon Moon logos from segmentnext.com. Starter Pokemon image from inthegame.nl. Gladion image from capsulecomputers.com. Obtaining TM image from gamerant.com. Hau image from usgamer.net. Professor Kukui photo by L. Marie. Book covers from Nordland Publishing.

Saying No to Pokémon Go

Between finishing my middle grade fantasy novel (and by finishing, I mean getting it to the point where beta readers will read it), copy editing a book someone else wrote (still doing that), taking job-related tests, and attending various parties of the graduation and birthday variety, I have been a bit delayed in posting. And I had grand plans to approach authors for interviews. Sometimes life gives a “Ha ha ha” to plans made.

So instead of an author interview, you get this rambling post. (When life serves you lemons . . .)

lemon-01

I’m sure I don’t have to ask you if you’ve heard of the Pokémon Go app, since that’s been all over the news. Maybe you’re already sick of hearing about it. I’ve played various Pokémon games since 1998. And I actually have the Pokémon Go app on my phone. But I clicked on it only once. I decided I didn’t need another obsession, especially with the schedule of the activities I described in the first paragraph. So Pokémon Go app, you’re about to go away.

pokemon-go-1200x675

I have to hand it to the Nintendo Company for creating an app that has so many people discovering Pokémon and exercising while doing so. Click here to read an article on the popularity of this app. What a novel way of celebrating the game’s twentieth anniversary.

Yet I can’t help recalling some criticism I received when I played Pokémon a few years back. Some adults claimed that the game was for kids and, therefore, beneath their dignity. Now many adults around the world are playing the app version of the game. Interesting. But sadly, some players have sustained injuries while doing so. And predatory individuals are taking advantage of the game’s popularity to rob others. 😦 Click here or here for an article on other issues with the game. If you’re playing the game, a little bit of common sense goes a long way! The game might tell you where the Pokémon are, but won’t remind you that you could be hit by a car or fall into a ditch.

I’m a bit of a curmudgeon in that I can’t help turning away from items that become fads. Take Doctor Who on BBC America for example. I grew up watching the show. But when it became a fad that made entertainment magazine headlines, I wanted to give it up, especially when twenty people asked me the same question—“Have you seen Doctor Who?”—yet refused to acknowledge any of the incarnations of the Doctor before Matt Smith.

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So though I will definitely play a Pokémon game at some future point when a new one for the Nintendo 3DS/2DS is released, I will continue saying, “No go” to the app. At least for now.

What fads have grabbed your attention lately? While you think of that, here’s a random photo:

These flowers at my apartment complex are almost five feet tall.

These flowers at my apartment complex are almost five feet tall.

Pokémon Go app logo from forbes.com. Matt Smith from wallpaperup.com. Lemon image from pachd.com. Flower photo by L. Marie.

Check This Out: The Lost Celt

Happy Memorial Day! I’m back on the blog finally! And I’m not alone—I’m with the awesome A. E. (Amanda) Conran, author of the middle grade novel, The Lost Celt, which was published by Gosling Press/Goosebottom Books this past March. This book is very appropriate for a holiday like this. I’ll tell you about the giveaway for it at the end of the interview.

26071554       AmandaConran-3editCrop

El Space: Four quick facts about yourself?
Amanda: I’m originally from Leicestershire, England. It’s a county suddenly in the news, as you’ll know if you’re a historian or a soccer fan. (Richard III and Leicester City!)

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I moved to the Bay Area when my first child was six-weeks old. My husband had been offered a job at Industrial Light and Magic working on the new Star Wars films. It was his childhood ambition to work for Lucas. We only came for two years, but that’s what everyone says when they move here.

694px-Star_Wars_Logo.svg

I have a scar on my nose from being hit by a field hockey ball. I needed 12 stitches.

I’ve done a catch on the flying trapeze.

El Space: Wow! How did you come to write a middle grade novel about two boys—Mikey and Kyler—who think they have found a Celtic warrior in the twenty-first century?
Amanda: The Lost Celt is about how people return from war, how their return affects their families, and how we deal with this in society as a whole. It was inspired by a conversation with two emergency room doctors at a local VA Medical Center. They told me there were always more admissions in the ER on “certain nights,” when war stories or natural disasters were in the news. One friend remembered a man with red hair and beard, acting very much as I describe my Celt. My friend, who was truly worried for his patient, could not help but think he was witnessing a warrior, a Viking, in the ER. That idea, of the continuity of the potential effects of war through history, stayed with me.

There are many other factors at play in the inspiration for this story. I was fascinated by ancient history as a child. I painted tiny Roman and Celtic soldiers and visited historic sites across the UK, including walking Hadrian’s Wall. I read a lot of historical fiction, especially the works of Rosemary Sutcliff and Henry Treece, as well as Greek classics like Homer. Most of these were stories about living through, and returning from, war.

hadrians-wall-sunsett

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Add to this the fact that I grew up in a small English village where there were still veterans of the First World War and the Second World War. We even had a German ex-POW still living in our village working on the farms just as he’d done when he was a prisoner. Their stories surrounded us. One great uncle survived the trenches in the First World War only to die as he returned home. He was so eager to see his family that he jumped out of the train before it stopped at the station. He was trapped between the train and the platform and died two weeks later of his injuries. My Grandma’s favorite uncle joined up for the First World War at age sixteen. He was recommended for a medal for commandeering a tank, but refused to accept it. He said he acted only out of anger, not bravery, because his friends had been killed around him.

memorial_first_world_war

It’s strange, but the fact that my generation was brought up by people intimate with the effects of war did not fully strike me, however, until I came to live in America. One particular incident really hit home. My mum was visiting and we went for a meal with a group of friends my age. When we left the restaurant, my mother burst into tears. “They ordered so much food,” she said, “and they didn’t even eat it. There was more food on that table than we had for our entire family for a week during the war . . . and they didn’t even eat it.”

There was definitely a disconnect between my mother’s experience, my own upbringing, and that of my friends. I think it was this that led me to make one of my main characters a veteran of a recent war. I hadn’t planned to, but as I listened to the news, I became aware how deeply the wars in Iraq and Afghanistan were affecting a relatively small portion of our society. Unlike the experience of previous world wars in Europe, it struck me how large a gap there was between those who were serving and their families and those of us who were not. That did not feel right. I wanted to write a book that addressed that gap a little. Stories were not being shared, as the stories of earlier wars were shared when I was a child, or even the stories that the ancients told. I sometimes wonder whether the ancients were more willing to tell it, and accept it, how it is. Their understanding of a hero was more complex and maybe more helpful than ours today. As Grandpa says, they were all closer to war than we are.

iraqafghanistan2

El Space: Mikey and Kyler play the type of videogame that a lot of my friends love to play—military strategy. Are you and/or your kids gamers? Did you have the game in mind when you first developed the book? Why or why not?
Amanda: Yes, my son really enjoys playing military strategy games, particularly Rome Total War. It was a subject of some debate/ambivalence in our household, which I reflected in Mikey’s mom’s attitudes in The Lost Celt.

Rome-Total-War-Crack-Download-Full-Version-Free-PC-16

In earlier drafts Mikey played with toy soldiers. The video game only came into the story when my editor asked me to make Mikey absolutely sure he was seeing a real live Celt from the word go. Immersing Mikey in a video game world that pitched Romans against Celts was the obvious choice. I could move his focus directly from the screen to the world in front of him in the VA and make the connection very easily.

El Space: You deal with a subject I haven’t seen much in middle grade books—PTSD. Without giving spoilers, why is that important to you and/or for young readers to learn about?
Amanda: I was brought up by children of war whose parents experienced and fought in both the Second and First World Wars. I think we are only just acknowledging their experiences, how they dealt with them and how some trauma/issues may have been passed on. At the time, everyone was in the same boat and they just got on with it.

According to the VA, 7–8% of the general population will experience PTSD at some point in their life. Depending on the conflict, 11–30% of service members will experience PTSD at some point. It’s really important to recognize that most service members don’t return from war with PTSD, but it’s also important to recognize that your mental health is important and there’s nothing wrong with seeking help. I don’t want to think of children or adults dealing with the after effects of trauma on their own. I think that is the key: being in a community, not alone.

ptsd

El Space: If you could go back in time to witness any event in history, which would you choose?
Amanda: I’d like to see my village before and after the Roman invasion. There’s a Roman villa on the hill above my village and, although it’s hidden underground, artifacts come up to the surface after every ploughing. I’d love to know who lived there.

El Space: What kinds of stories delight you?
Amanda: The Owl Service by Alan Garner, Midwinterblood by Marcus Sedgwick, or The Butterfly Lion by Michael Morpurgo epitomize the sort of story I adore: books that resonate with a sense of place and the strength of our connection with the past, both real and mythical/magical. All the books I read as a child were like that: When Marnie was There by Joan G. Robinson, Charlotte Sometimes by Penelope Farmer, Elidor and The Weirdstone of Brisingamen by Alan Garner and the historical fiction of Rosemary Sutcliffe, Henry Treece, and Roger Lancelyn Green.

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El Space: What are you working on next?
Amanda: I’m working on two projects. The first is a middle grade based in France in World War One. The second is a historical middle grade based in a town much like San Rafael in the 1870s.

Thanks, Amanda, for being my guest!

You can find Amanda at her website, Twitter, and Facebook.

The Lost Celt is available at these fine establishments:

Amazon
Barnes and Noble
Goosebottom Books
Indiebound

But two of you will get a copy of your very own. Just comment below to be entered in the drawing! Winners to be announced on June 6.

Book covers from Goodreads. Star Wars logo from hr.wikipedia.org. Rome Total War image from gamehackstudios.com. PTSD image from talesfromthelou.wordpress.com. Iraq/Afghanistan Memorial from old.mcallen.net. First World War Memorial from oxfordhistory.org.uk. Hadrian’s wall from medievalhistories.com. Leicester City Football Club logo from ebay.co.uk. Richard III from abc.net.au.

Preexisting or Made Up?

Have you read a book or seen a movie recently where the technology seemed almost laughably dated, though it was probably cutting edge when the book or movie debuted? I can’t help giggling when Cher (Alicia Silverstone), Dionne (Stacey Dash), and others in Clueless (1995) whip out huge mobile phones with pull-out antennas. Or check out The Matrix (1999), where Nokia phones with sliding covers looked sleek next to landline phones but seem dated to our twenty-first century mindsets. At least the phones changed as Matrix sequels debuted.

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Dionne and Cher in Clueless

matrix-45-cipher-talking-to-trinity

Trinity in The Matrix

I also giggle every time I watch an episode of an animated show like Justice League from the early part of this century and see someone hold up a videotape or a floppy disk. I used to use both back in the day.

Technology and other aspects of life change so quickly. Kids today might not even recognize some of the items some of us used when we were kids. If you have a spare seven minutes, you might watch this video made by The Fine Brothers last year, which features kids reacting to a Nintendo Game Boy from 1989. Their reactions are priceless.

Nothing dates a book or movie faster than the inclusion of game systems and other products, trendy stores, TV shows, or celebrities. What’s hot today may be cold tomorrow. (MySpace anyone?) But if you’re writing a contemporary book, in order to be realistic and appeal to your audience, you have to mention at least some products, stores, TV shows, or celebrities, right? After all, readers need a frame of reference. It’s easier to mention PS4, because we have a mental picture of what that is. (If you don’t, click on PS4 above.) But consider how dated even that console may seem in five years. Probably as dated as some of the phones below.

evolution-phone

As I work on my WIP, I find myself making up most of the products and celebrities named, the exception being well-known people from the past or sports celebrities who set a record or won a coveted award. Making up people and products is easier than trying to guess which celebrities or videogames will still be popular in four or five years. Maybe some games like Pokémon might still be around. Consider how long it’s been around in our time—since 1996. But I don’t want to take a chance that a currently well-known game system will still be popular or a beloved celebrity still in everyone’s good graces and not incarcerated.

There are some existing products I might keep——like Coca-Cola or Rice Krispies®. Those have been around for decades. But I’m having fun inventing my own games, song lyrics, celebrities, TV shows, etc. Making up products gives me much needed world-building practice.

Rice Krispies

What about you? Do you use preexisting items in your stories or do you make up products, trendy stores, or celebrities? Is it safe to assume that certain products will have a longer shelf life, and therefore are safe to mention?

Alicia Silverstone as Cher and Stacey Dash as Dionne photo from tulsa20something.com. Carrie-Anne Moss as Trinity photo from photocritiques.blogspot.com. Mobile phone evolution from storify.com. Rice Krispies from Walmart.ca.

The (Free)Play’s the Thing

One deadbeat musician boyfriend won’t commit. His scientist girlfriend wonders whether to dump him or plant watermelons. Two happy couples engage with their delightful, Pat-a-Cake-obsessed toddlers. Meanwhile, two dogs race about digging up money. Two cats do the same while remaining aloof from their owners, at least until a hug is offered. Another scientist and his artist wife contemplate adding a child to their family. But where should the child sleep? In the shrine area where the samurai mannequin is displayed? Meanwhile, a couple who just met the other day are now dating. Though he’s a scientist and she’s a real estate manager, they have the same work starting time, so that’s an advantage. But the musician has been showing up at the home of the real estate manager, whispering sweet promises in her ear. She’s tempted to listen. My suggestion? She should plant potatoes or watermelons.

Watermelons

1420What on earth am I going on about? The Sims™ FreePlay. (Sorry, Hamlet fans. The title is all you’re getting of Shakespeare’s play. And you hoped this blog was a class act. Don’t worry. There is a method to the madness. Um, okay yeah that would be another Hamlet quote.) You probably recognized the scenarios above if you have the game on your phone or tablet. You have to keep your sims (the people who populate the game) happy and inspired by fulfilling their needs (food, sleep, social, bladder, etc.). You provide housing for them, jobs, toilets, and potential dates. They earn money (simoleons) by working or gardening. Along the way, you go on quests to gain the ability to marry, have a baby, turn said baby into a toddler, acquire horses, etc.

The-Sims-FreePlay

I love the toddler aspect, since my job involves writing preschool and kindergarten curriculum. Also I am around a lot of toddlers. In fact, the other day, a little boy who will be three soon came up to me and said, “Ima draw a picture for you.” (His exact words.) I seldom say no when a toddler offers to do something for me. Here is the picture he drew:

001

So sweet. But I digress. The actions in Sims FreePlay are done in real time (20 minutes means 20 actual minutes), unless you use a suggested number of life points to speed things up. Playing the game has been a lesson for me on what makes a story compelling versus what makes a story seem rote.

Characters. As I mentioned earlier, the object of Sims FreePlay is to meet all of your sims’ needs. But in a novel, a character whose every need is easily met isn’t the most interesting character to read about. Much of life involves conflict, which often helps shape character. Conflict makes a story compelling.

First-details-on-the-sims-freeplay-20111123115128053_640w

Relationships are important in the sims’ lives as they are in real life. The decision to allow your sims to date is made by the click of a button: Be Romantic. Keep clicking that button and two sims will eventually have a status change to Dating. It’s that simple. So chemistry has no part to play in dating. And since the characters can date any of the other characters, there’s no mystery. (You can also click Be Nice if you want two sims to be friends.) And even the “tension” of someone who refuses to marry someone else boils down to the player’s refusal to pony up the life points for a sim to buy a decent ring.

In a novel, friendship and dating need more friction and chemistry to keep readers engaged. Also, if all of the characters could date any of the other characters in the story, where’s the tension in that?

Quests. Many compelling stories, like those following the hero’s journey, involve characters on quests. These quests, fraught with dangerous thresholds, make us turn pages. But in the Sims FreePlay, some of the thresholds involve actions like standing at a stove baking a birthday cake for 24 real-time hours or talking to a statue in a park for 24 hours (a one-sided conversation for the most part). I don’t know about you, but neither action seems exciting, especially when you think about reading a scene like this in a book. This is when a summary would come in handy. Remember what I mentioned about life points and how using them truncates time? Summarizing does this in a way. It helps you avoid boring someone with a tedious scene. Keeping a balance between scene and summary is tricky.

I’m sure I don’t really have to tell you how to make a book compelling. You’re undoubtedly hard at work doing just that. And hard work is the key isn’t it? Crafting a compelling story is hard work that goes well beyond a mere push of a button.

Sims images from megagames.com, sims.wikia.com, and at the EA Games website. Watermelons from commons.wikimedia.org. Hamlet cover from Goodreads.